PULUCAT
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Lao Liu × Pulucat · Independent Game Studio

New tools, one person,
and a game idea made real.

I'm Lao Liu, the creator of Pulucat and an independent game developer. I use new tools, including AI, to carry a one-person game idea all the way to a real, publishable work — while direction, taste, integration, and final responsibility stay human.

English portrait cover for Travelling Home: Ever After, showing the complete travelling steam house and game title

01 — The Work · Start here

A home that truly travels.

An ambient companion for studying, working, creating, or resting — through shifting scenery, music, and sound.

Travelling Home: Ever After — Trailer · Play

Full gameComing Soon
DemoReleased 2026-06-12
Dev / PublisherPulucat
PressCovered by 4Gamer
Read the dev log & stories →

02 — The Workshop · AI Game Creation

AI amplifies creative ability;it does not replace the author.

I don't use AI to substitute for one role in an old pipeline. I redesign the subject, gameplay, and whole production process around its strengths. The human owns direction, taste, integration, and final quality; AI fills in the scale that used to require a whole team.

Expand what you can build

AI accelerates art, music, code, and repetitive work, so one person can still reach a shipping standard.

Own the creative result

Direction, choices, coherence, and the final outcome remain a human judgment — and a human byline.

AI-use disclosure

ConfirmedGenerative AI is used to create and iterate on art and music assets. HumanDirection, selection, editing, coherence, game adaptation, testing, integration, licensing, quality, and release. Not claimedNo "one-prompt whole game", and AI never replaces the creator's judgment.
See the full development practice →
Lao Liu, creator of PulucatLao Liu

03 — The Creator · Lao Liu

Someone who actually makes games — and documents how.

I’m Lao Liu. Across platforms, I publish under the Chinese account name 玩游戏做游戏的老刘; English materials use “Lao Liu.” I share why games are fun and how I use AI to turn a solo game idea into a finished work.

Games are my strongest creative proving ground, but not the only boundary. Creator Workspace, small tools written for real needs, automation, websites, and video workflows are all part of the one-person creative system I continue to build in practice.

I created Pulucat and independently develop Travelling Home: Ever After.

10+ yrsArchitecture practice
2022Moved into games
2026-03Began Travelling Home: Ever After
2026-06Steam demo released
Meet Lao Liu →
Pulucat cat logo

04 — About · About Pulucat

Pulucat,named for a purring cat.

Pulucat is named for this purr

The first cat in our home loved to purr. It's a small, quiet sound, but it makes a room feel warmer and a little less lonely. Pulucat hopes its games and stories can keep you quiet company the same way — warm, dependable, and led by the work itself.

Press play to hear the sound behind the studio's name.

05 — Playable Course · Courses

Courses that grow out of finished work.

I’m developing a course for AI creators, turning the methods, judgment, and decisions behind real projects into something others can follow. You can now play one of its game case studies.

A silver-haired character casting blue magic in the course experience demo Experience the Demo

07 — Press & Connect · Follow & Press

Follow the work,or cite accurate facts.

Steam · Travelling Home: Ever AfterFull game Coming Soon · demo playable now
Wishlist →
WeChat · Lvxingjia06Course announcements, registration, and materials; add the account with the note “Pulucat course”
Press & FactsOfficial bios, game facts, press coverage, and collaboration information
View →
ContactPress, business, courses, and player feedback
Email →