Videos & Stories / English
First-Hand Records
Essays built from real game-development practice.
Five first-hand records from Lao Liu on how one person builds a Steam game with AI: development practice, real costs, engine choice, the art pipeline, and creative agency.

The Biggest Misconception About Making Games with AI
The mistake solo creators make with AI, and three mindset shifts.

What Does It Really Cost to Make a Game with AI?
A dated record of one creator's actual tool stack and costs.

AI Is a Tool. Are You One Too?
Moving from tool-learning anxiety back to creative agency.

Which Engine Should You Use to Make a Game with AI?
A personal experiment across Unity, Unreal and Godot reframes what beginners should compare.

I Used AI to Put My Game Art Pipeline on Autopilot
Generation, automation, takeover, and decisions in a real low-intervention game-art workflow.